Lathiem, Oak Leaf

Click on a pic above.
June 2008

I painted this figure as something new to show at the World Expo in Girona, in Spain (Catalunya - north of Barcelona). In fact, I only just finished in time - the last stages of painting were done in the hotel room, and then I finished off the base in the carpark outside the convention centre!

For Lathiem's flesh, I followed a very similar process to that which I used for Urmuth, as outlined in the article, seen here: article. But of course, using different colours, as determined by the different colour scheme and 'atmosphere' I wanted to achieve.

The colour of the flesh was based around a pink/grey colour, something like a typical 'flesh' paint mixed with some GW fortress grey and a little red/pink - maybe a touch of white also. In the shadows, this was moved to a more neutral (less saturated) tone, and also the hue was moved a few steps around the colour wheel towards blue. The darkest shadows in the flesh are dark blue-grey, although some parts have been tinted dark red-purple for some variation. I think it's important for the deepest shadows to be quite neutral in tone. The most saturated colour should be in the mid-tones; then in the highlights the colour should become quite de-saturated again. In this case, I moved the colour to a very pale light blue in the extreme highlights, to enhance the cold mood of the figure.

Extra tints of colour for the flesh were added with very dilute glazes of pure GW scaly green, glazes of P3 sanguine highlight (quite a strong red-pink, like a slightly lighter and more reddish version of the old GW warlock purple) and some light glazes of bestial brown in places too. Adding extra colour in this way gives a more vibrant and interesting flesh tone I think. The colour I sued are quite intense, but if they are applied in a very dilute and gentle way, nuances of such bright colours can give the flesh a more 'glowing' quality.

The choice of colours for these flesh tints was determined by the overall colour scheme: all the colours on the figure are based around green-blue, red-purple and red-orange, which is a sort of split complementary scheme, giving the colours warm/cold balance.

Guild Artisan,
Sebastian.